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Rite of Aramesir (CR) (GRCR-EN025) - The Grand Creators 1st Edition

Rite of Aramesir (CR) (GRCR-EN025) - The Grand Creators 1st Edition

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null / Normal Spell
SPELL
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.