Creature — Human Scout Werewolf // Creature — Werewolf
P:
3/4
T:
3/3
Rules Text Contains:
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
// Neck Breaker
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Set:
Shadows over Innistrad
Number:
147
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Breakneck Rider (147) (Shadows over Innistrad)
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